The Bones Source-to-Source Compiler Manual

  title={The Bones Source-to-Source Compiler Manual},
  author={Cedric Nugteren},
Recent advances in multi-core and many-core processors requires programmers to exploit an increasing amount of parallelism from their applications. Data parallel languages such as CUDA and OpenCL make it possible to take advantage of such processors, but still require a large amount of effort from programmers. To address the challenge of parallel programming, we introduce Bones. Bones is a source-to-source compiler based on algorithmic skeletons and a new algorithm classification. The compiler… CONTINUE READING