The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents

@article{Dourish2004TheAO,
  title={The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents},
  author={Paul Dourish},
  journal={Computer Supported Cooperative Work (CSCW)},
  year={2004},
  volume={12},
  pages={465-490}
}
  • P. Dourish
  • Published 2004
  • Computer Science
  • Computer Supported Cooperative Work (CSCW)
Appropriation is the process by which peopleadopt and adapt technologies, fitting them intotheir working practices. It is similar tocustomisation, but concerns the adoptionpatterns of technology and the transformationof practice at a deeper level. Understandingappropriation is a key problem for developinginteractive systems, since it critical to thesuccess of technology deployment. It is also animportant research issue, since appropriationlies at the intersection of workplace studiesand design… Expand
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The relationship of functionalities of the artifact and the development of resources are discussed by presenting how functionalities can be designed to support three ways to appropriate communication technologies: increasing technical mastery, re-channeling existing communication into the new medium and inventing new communicative acts between users. Expand
Enterprise social software appropriation: A dance of animacy
By viewing organisational appropriation of enterprise social software (ESS), this research-in-progress paper explores the juxtaposed relationship between two practices, that of client and consultant,Expand
The model of technology appropriation: A lens for understanding systems integration in a Defence context
This paper draws on the model of technology appropriation (MTA) in order to assist in understanding the integration of systems in a Defence context. The MTA describes the process of appropriationExpand
Programming the Postdigital: Curation of Appropriation Processes in (Collaborative) Creative Coding Spaces
TLDR
The paper shows how crucial the varying designs of the learning ecologies and the implemented interaction possibilities are for the appropriation activities taking place and draws a line to the desire for stronger participation in postdigital curation. Expand
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