The Animalization of Otaku Culture

@article{Lamarre2007TheAO,
  title={The Animalization of Otaku Culture},
  author={Thomas Lamarre and Thomas Azuma Yuriko Marc Hiroki and Thomas Azuma Yuriko Marc Furuhata and T Steinberg},
  journal={Mechademia},
  year={2007},
  volume={2},
  pages={175 - 187}
}
Azuma Hiroki is a philosopher and cultural critic who has in recent years become a major intellectual fi gure in Japan, writing on issues as diverse as representation, art history, otaku subculture, narrative structure, and, lately, freedom in the post-9/11 world. His work is notable for the strong theoretical background that it brings to the analysis of subculture, especially otaku subculture. Azuma initially worked on the philosophy of Jacques Derrida, and in his fi rst book, Sonzaiteki, y… Expand
World and Variation: The Reproduction and Consumption of Narrative
It would not be an overstatement to suggest that Ōtsuka Eiji is one of the most important writers on anime and manga subcultures in Japan. He has also been one of the most important writers on fanExpand
Speciesism, Part III: Neoteny and the Politics of Life
attention to the “plasmaticity” of animation, which becomes pronounced in animated characters. Implicit in my emphasis on plasmaticity was a move away from representation theory and the politics ofExpand
The Displaced self in 'Elfen Lied'
The self that is the sum of two or more identities, which are often incongruous, appears regularly across various genres in Japanese manga (comics) and anime (animation). Through such characters –Expand
Waiting for the Messiah: The Becoming-Myth of Evangelion and Densha otoko
111 Wednesday, October 4, 1995, 6:30 PM, on Tokyo Channel 12, a new robot animation begins, Neon Genesis Evangelion (otherwise known as EVA).1 The TV series will consist of twenty-six episodesExpand
Magic, Shōjo , and Metamorphosis: Magical Girl Anime and the Challenges of Changing Gender Identities in Japanese Society
The magical girl, a popular genre of Japanese television animation, has provided female ideals for young girls since the 1960s. Three waves in the genre history are outlined, with a focus on howExpand
The "Face with Tears of Joy" Emoji. A Socio-Semiotic and Multimodal Insight into a Japan-America Mash-Up
The blog site of the Oxford Dictionaries features a post dated November 16 2015, which announces that, “for the first time ever”, their “Word of the Year” is not a word, but a pictograph: the “FaceExpand
Conceptualizing Anime and the Database Fantasyscape
amined what the term denotes. Most simply equate “anime” with “Japanese animation”; this is a relatively easy “out” in order to get past tricky questions of defi nition, and one to which I must admitExpand
Teaching Japanese Popular Culture
Japanese popular culture has arrived on American college campuses as never before. Student interest in Japanese manga (comic books), anime (animated films and television shows), and video gamesExpand
Free to Roam? Pokémon GO and Childhood Anxieties
The extraordinary popularity of the augmented reality mobile game Pokemon Go, fuelled widespread concerns about locative media play. Whilst media coverage helped to alert players to the potentialExpand
“Digital Punk Rock Spirit:” A Spatial Reorientation of Asian American Diasporic Subcultural Subjectivities
Follow this and additional works at: http://digitalwindow.vassar.edu/senior_capstone Part of the Asian American Studies Commons, Communication Technology and New Media Commons, Critical and CulturalExpand
...
1
2
...

References

SHOWING 1-3 OF 3 REFERENCES
Hihyō to otaku to posutomodan”[Criticism, otaku, and the postmodern], Shōsetsu
  • Tripper (Summer
  • 2001
Superfl at Speculations,
  • Super Flat, ed. Murakami Takashi (Tokyo: MADRAS,
  • 2001
Teibon: Monogatari shōhiron (Tokyo: Kadokawa, 2001) (originally published as Monogatari shōhiron
  • 1989