The Adoption of Wearables for a Healthy Lifestyle: Can Gamification Help?

@inproceedings{Spil2017TheAO,
  title={The Adoption of Wearables for a Healthy Lifestyle: Can Gamification Help?},
  author={Ton Spil and Ali Sunyaev and Scott Thiebes and Rolf Van Baalen},
  booktitle={HICSS},
  year={2017}
}
Wearables are a novel device category that promotes healthy lifestyles, providing consumers with unforeseen health monitoring capabilities. Gamification, on the other hand, is an intriguing phenomenon that seeks to motivate people by applying game design elements to non-gaming contexts like healthcare. While increasing literature is available on wearables in healthcare and gamification in healthcare, thus far, little attention has been paid to the combination of both concepts. In this… CONTINUE READING

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