The 2010 Mario AI Championship: Level Generation Track

@article{Shaker2011The2M,
  title={The 2010 Mario AI Championship: Level Generation Track},
  author={Noor Shaker and Julian Togelius and Georgios N. Yannakakis and Ben George Weber and Tomoyuki Shimizu and Tomonori Hashiyama and Nathan Sorenson and Philippe Pasquier and Peter A. Mawhorter and Glen Takahashi and Gillian Smith and Robin Baumgarten},
  journal={IEEE Transactions on Computational Intelligence and AI in Games},
  year={2011},
  volume={3},
  pages={332-347}
}
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural content generation competition. Competitors participated by submitting level generators - software that generates new levels for a version of Super Mario Bros tailored to individual players' playing style. This paper presents the rules of the competition, the software used, the scoring procedure, the submitted level… 

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