Texture and reflection in computer generated images

@article{Blinn1976TextureAR,
  title={Texture and reflection in computer generated images},
  author={James F. Blinn and Martin E. Newell},
  journal={Commun. ACM},
  year={1976},
  volume={19},
  pages={542-547}
}
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This paper describes extensions of this algorithm in the areas of texture simulation and lighting models. The parametrization of a patch defines a coordinate system which is used as a key for mapping patterns onto the surface. The intensity of the pattern at each picture element is computed as a weighted average of regions of the pattern definition function. The shape and size of this weighting function… 

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...

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