Texture Mapping and Resampling for Computer Graphics

@inproceedings{Lansdale1991TextureMA,
  title={Texture Mapping and Resampling for Computer Graphics},
  author={Robert C. Lansdale},
  year={1991}
}
Texture mapping is a popular rendering technique used in three-dimensional computer graphics. It allows textures represented as digital images to be mapped across surfaces in a 3D scene, providing a simple method for adding realistic detail to computer generated imagery. The process of transforming a discrete 2D texture image onto a 3D surface and subsequently onto the 2D projection window (the screen) is called image resampling. Deformations applied to the texture image during this process… CONTINUE READING

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