Texture Caches

@article{Doggett2012TextureC,
  title={Texture Caches},
  author={Michael C. Doggett},
  journal={IEEE Micro},
  year={2012},
  volume={32},
  pages={136-141}
}
This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly. 

From This Paper

Figures, tables, and topics from this paper.

Citations

Publications citing this paper.
Showing 1-8 of 8 citations

References

Publications referenced by this paper.
Showing 1-10 of 15 references

Larrabee : a manycore x 86 architecture for visual computing

  • M. Abrash, S. Junkins, +5 authors P. Hanrahan
  • ACM Trans . Graph .
  • 2011

GPU computing,’

  • J. D. Owens
  • Proc. of the IEEE,
  • 2008