Testing Incremental Difficulty Design in Platformer Games

  title={Testing Incremental Difficulty Design in Platformer Games},
  author={Rina R. Wehbe and Elisa D. Mekler and M. Schaekermann and E. Lank and L. Nacke},
  journal={Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems},
Designing difficulty levels in platformer games is a challenge for game designers. [...] Key Result However, results for jump task complexity demonstrate a separation of errors from task complexity. Specifically, while double-jump tasks are harder than single-jump tasks, triple-jump tasks appear to be as difficult as double-jump tasks. Additionally, the study demonstrates how changes in perspective affect the errors made by players in gameplay.Expand
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