Ten steps to developing virtual reality applications for engineering education

@inproceedings{Bell1997TenST,
  title={Ten steps to developing virtual reality applications for engineering education},
  author={J. Bell and H. S. Fogler},
  year={1997}
}
This paper outlines our findings to date regarding the second goal, which encompasses not only how to produce effective VR applications, but also the identification of which students and topics will most benefit from VR, and how best to incorporate educational VR into the engineering curriculum. The modules themselves ( Vicher1, Vicher2, and Safety ) have been described in previous papers. [ 1-6 ] 
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