• Corpus ID: 222208704

Temporally-smooth Antialiasing and Lens Distortion with Rasterization Map

@article{Fober2020TemporallysmoothAA,
  title={Temporally-smooth Antialiasing and Lens Distortion with Rasterization Map},
  author={Jakub Maximilian Fober},
  journal={ArXiv},
  year={2020},
  volume={abs/2010.04077}
}
Current GPU rasterization procedure is limited to narrow views in rectilinear perspective. While industries demand curvilinear perspective in wide-angle views, like Virtual Reality and Virtual Film Production industry. This paper delivers new rasterization method using industry-standard STMaps. Additionally new antialiasing rasterization method is proposed, which outperforms MSAA in both quality and performance. It is an improvement upon previous solutions found in paper Perspective picture… 

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References

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