Temporal Face Normal Interpolation


Normals of triangular faces are essential vectors in many areas of computer graphics. In this paper we will deal with methods for normal computation of triangles under linear soft-body deformation, i.e., the triangles which deform in time so that each vertex travels independently along its linear trajectory. Linear deformation can be found in mesh morphing, cloth simulation, physical simulation, etc. We will demonstrate five different approaches for temporal face normal interpolation, one of them is new, and we will discuss their pros and cons.

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Cite this paper

@inproceedings{Parus2006TemporalFN, title={Temporal Face Normal Interpolation}, author={Jindrich Parus and Anders Hast and Ivana Kolingerov{\'a}}, year={2006} }