Technophobic Themes In Pre-1990 Computer Films

@article{Kozlovic2003TechnophobicTI,
  title={Technophobic Themes In Pre-1990 Computer Films},
  author={Anton Karl Kozlovic},
  journal={Science as Culture},
  year={2003},
  volume={12},
  pages={341 - 373}
}
  • A. Kozlovic
  • Published 1 September 2003
  • Art
  • Science as Culture
Popular feature films dealing with computers and artificial intelligence (AI) devices are not just sources of diversionary entertainment for a lazy Saturday afternoon. They can also be important sources of ideas for real-world scientists, educators and policy makers thinking about the future directions of computers within society. As technologist Michael Galvin (1994) has argued about cyborg films: 

WHY SHOULD IDEAL REASONERS BECOME EVIL COMPUTERS?

In his article on ‘Technophobic themes in pre-1990 computer films’, Anton Karl Kozlovic provides an insightful analysis of the theme of ‘evil computers’ in many popular culture films (Kozlovic,

Radio and reason—the Reith lectures and J Robert Oppenheimer

Radio broadcasting offers a unique opportunity to reach the public and facilitate their entertainment and education. In this vein, a series of high profile lectures in honour of Sir John Reith was

Exploring abjection in twenty-first century ‘quality’ TV horror and the abject spectrums of its online fan audiences

This thesis focuses on the rise in graphic TV horror in the twenty-first century. Locating it within wider cultural contexts, shifting TV industries and digital technologies, and online transcultural

Robert Wise’s The Day the Earth Stood Still Part I: A Religious Film?

ROBERT WISE'S THE DAY THE EARTH STOOD STILL Part I: A RELIGIOUS FILM? AbstractScience fiction (SF) films have frequently been the home for subtextual biblical characters, particularly Christ-figures.

Misuser Inventions and the Invention of the Misuser: Hackers, Crackers and Filesharers

The conflicts which have erupted over hacking, cracking and filesharing offer a stepping-stone for rethinking the involvement of users in innovation processes. As technical design processes

Trustworthiness of Autonomous Systems

Effective robots and autonomous systems must be trustworthy. This chapter examines models of trustworthiness from a philosophical and empirical perspective to inform the design and adoption of

Galaktyka Hegla. „Event[0]” jako gra (post)humanistyczna

W filmach oraz grach cyfrowych dotychczas przeważały dwa stanowiska wobec rozwoju sztucznej inteligencji, portretujące ją jako zagrożenie tudzież obronę przed tym zagrożeniem. Celem artykułu jest

“We Don’t Know Exactly How They Work”: Making Sense of Technophobia in 1973 Westworld, Futureworld, and Beyond Westworld

This article scrutinizes Michael Crichton’s movie Westworld (1973), its sequel Futureworld (1976), and the spin-off series Beyond Westworld (1980), as well as the critical literature that deals with

References

SHOWING 1-10 OF 74 REFERENCES

Creation machines: Stanley Kubrick's view of computers in 2001

A retrospective look at the movie 2001: A Space Odyssey shows that Stanley Kubrick paid a great deal of attention to computer developments of the late 1960s. In particular, the recurring image of the

Horror and science fiction films

The third volume in the author's Horror and Science Fiction Films series, covering new titles released from 1981 to 1983, as well as updating entries in the original list.

Boxed In: The Culture of TV

Informed, controversial, ranging from a melancholy study of rock and roll's descent into show business to a hilarious look at the spectacle that is the "Jerry Lewis Telethon, " these twenty essays

The Computers Of Star Trek

From the Publisher: The depiction of computers on the various "Star Trek" series has ranged from lame to breathtakingly imaginative. This book covers the gamut, and makes lucid and entertaining

Science Fiction Film: APPROACHES

1. Introduction: the world of the science fiction film 2. Science fiction film: the critical context 3. A trajectory of American science fiction 4. The science fiction film as fantastic text: THX

Storytelling in the New Hollywood: Understanding Classical Narrative Technique

Preface 1. Modern Classicism 2. Tootsie 3. Back to the Future 4. The Silence of the Lambs 5. Groundhog Day 6. Desperately Seeking Susan 7. Amadeus 8. The Hunt for Red October 9. Parenthood 10. Alien

Projecting the Shadow: The Cyborg Hero in American Film, Janice Hocker Rushing and Thomas S. Frentz. 1995. The University of Chicago Press, Chicago, IL. 256 pages. $45.00 hc; $14.95 pb

Part human, part machine, the cyborg is the hero of an increasingly popular genre of American film and a cultural icon emblematic of an emergent postmodern mythology. Using the cyborg film as a point

HAL's long, long run: computers and social performance in Stanley Kubrick's 2001

T he year 2001. Can we even think of it, the real begin ning of the next millenium, without remembering the cinematic 2001 of the late Stanley Kubrick? Curiously persistent, this film continues to

Brain Makers

TLDR
This is the story of a technology being used by all of the world's major corporations - a technology that passes approval on credit card purchases, schedules the flights of airplanes, helps the IRS catch tax cheats, assists the FBI in tracking down serial killers, and makes life-and-death decisions in emergency rooms.

Science Fiction Cinema: From Outerspace to Cyberspace

From lurid comic-book blockbusters to dark dystopian visions, science fiction is seen as both a powerful cultural barometer of our times and the product of particular industrial and commercial
...