Technology probes: inspiring design for and with families
@inproceedings{Hutchinson2003TechnologyPI, title={Technology probes: inspiring design for and with families}, author={Hilary Browne Hutchinson and Wendy E. Mackay and Bo Westerlund and Benjamin B. Bederson and Allison Druin and Catherine Plaisant and Michel Beaudouin-Lafon and St{\'e}phane Conversy and Helen Evans and Heiko Hansen and Nicolas Roussel and Bj{\"o}rn Eiderb{\"a}ck}, booktitle={CHI '03}, year={2003} }
We describe a new method for use in the process of co-designing technologies with users called technology probes. Technology probes are simple, flexible, adaptable technologies with three interdisciplinary goals: the social science goal of understanding the needs and desires of users in a real-world setting, the engineering goal of field-testing the technology, and the design goal of inspiring users and researchers to think about new technologies. We present the results of designing and…
1,309 Citations
Designing for families
- Computer ScienceCHI Extended Abstracts
- 2009
This Special Interest Group (SIG) plans to focus on discussions and activities surrounding the design of technologies to support families, bringing together researchers, designers and practitioners interested in technologies for families at a SIG.
Future Technology Workshop : A Method for the Design of New Technologies and Activities ( Preprint )
- Computer Science
- 2006
TheFTW is described, in which people with knowledge or experience in an area of technology use, explore and design the interactions between current and future technology and activity, and end by listing requirements for future technology.
Zebra: exploring users' engagement in fieldwork
- Computer ScienceDIS '08
- 2008
Reflections on the Zebra probe are presented, how it eased the burden of engagement in the design process, and helped to better understand the potential of the observation tool for participatory design with busy professionals.
Probing - Two Perspectives to Participation
- Computer ScienceCollaboration in Creative Design
- 2016
This chapter discusses how a making process of probes can engage a design research team to the issues of concern, and presents a set of problems and challenges encountered while probing professional work.
An Exploratory Study for Provocative Prototypes: Creating Personas
- Art, Computer ScienceInsider Knowledge - Proceedings of the Design Research Society Learn X Design Conference, 2019
- 2019
This workshop questions a provocative design solution where personas from fictional users are created and tested by the designers and prototyped personas by real world scenario mapping and tested them by provoking conceptually with binary questions.
How probes inform and influence the design process
- Computer ScienceDPPI
- 2007
This work presents a generalization of the findings on how probes can help inform other design processes and provides illustrative examples of these ways based on a study related to bathroom use for a lighting system.
Professional probes: a pleasurable little extra for the participant's work
- Computer Science
- 2007
A study with industrial designers as well as other studies in which probes have been introduced in professional environments revealed several problems and challenges researchers encounter while probing professional work.
Design for inspiration: children, personal connections and educational technology
- EducationOZCHI '06
- 2006
The use of kidprobe has generated some important ideas for improving the use of probes with children, and is an important first step in understanding how to effectively adapt probing techniques to inspire the design of technology for children.
HawkEye - Deploying a Design Fiction Probe
- ArtCHI
- 2019
HawkEye, a design fiction probe that embodies a future fiction of dementia care, is built and the utility of design fiction as a tool to elicit empathetic and rich discussions about potential outcomes of future technologies is discussed.
Probes as a People-Oriented Method
- EconomicsInt. J. People Oriented Program.
- 2011
It is suggested that in an era of ‘everyday development’, Probes can play an important role in providing useful insights concerning the product and potentially the process of programming-type work.
References
SHOWING 1-10 OF 48 REFERENCES
The role of children in the design of new technology
- Computer Science
- 2002
This paper suggests a framework for understanding the roles that children can play in the technology design process, particularly in regards to designing technologies that support learning. Each…
Probing the Probes
- Sociology
- 2002
Ethnographic studies of technology have focused on trying to understand the socially organised, naturally occurring uses of technological artifacts in socio-technical systems. This paper describes…
Aesthetic Perspectives on Participatory Design in the interLiving Project
- Art
- 2002
The interLiving project is an attempt to let families themselves influence and shape the design of communication technologies they will use. Families, and the individuals within them, represent a new…
Participatory Design: Principles and Practices
- Art
- 1993
The voices in this collection are primarily those of researchers and developers concerned with bringing knowledge of technological possibilities to bear on informed and effective system design. Their…
Casablanca: designing social communication devices for the home
- EconomicsCHI 2001
- 2001
A number of previously unreported consumer preferences and concerns were uncovered and incorporated into several original prototypes, most notably ScanBoard and the Intentional Presence Lamp.
Users and customizable software : a co-adaptive phenomenon
- Computer Science
- 1990
This dissertation extends her analysis by examining the co-adaptive relationship between users and user-customizable software: users both adapt to the available technology and appropriate the technology, adapting it over time.
Unleashed: Web tablet integration into the home
- Computer ScienceCHI
- 2000
It is suggested that correctly designed portable Internet appliances will fill a special role in peoples' daily lives, particularly if these devices share information with each other and will allow spontaneous access to information and communication anywhere.
Design Noir: The Secret Life of Electronic Objects
- Art
- 2001
Titel is published in cooperation with August, London Designers Dunne and Raby explore the revolutionary and uncanny impact of electronic technologies on our lives. Dunne and Raby investigate the…
Projected realities: conceptual design for cultural effect
- ArtCHI '99
- 1999
A system which aggregates peoples expressions over awidening network of public electronic displays in a massive Dutch housing development is proposed, as an example of research on technologies from the traditions of artist-designers.
Digital family portraits: supporting peace of mind for extended family members
- MedicineCHI
- 2001
This paper introduces the concept of a digital family portrait that provides qualitative visualizations of a family members daily life, leveraging a familiar household object, the picture frame, and populates the frame with iconic imagery summarizing 28 days.