Technology Considerations in Health Professions and Clinical Education

  title={Technology Considerations in Health Professions and Clinical Education},
  author={Christian Moro and Zane Stromberga and James R. Birt},
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Using Holograms to Enhance Learning in Health Sciences and Medicine.

Holograms may be the disruptive technology that can assist in this goal of maintaining up-to-date information and educate effectively across a range of diseases and illnesses.

Effects of Multimedia E-Books and Augmented Reality on Knowledge and Skills of Health Sciences Students: A Systematic Review

Background: The limited ability of educational institutions to prepare learning materials due to being expensive makes it essential to use other methods such as digital methods or minimize the use of

Developing future medical educators in an Australian medical program: supervisors’ reflections on the first four years of MD Professional Project implementation

Engaging in scholarly activities such the ESME Course and developing learning resources not only provided MD students with a more in-depth theoretical knowledge in a range of clinical areas, but also developed skills that would prepare them for their future roles as medical educators.

Teaching with Disruptive Technology: The Use of Augmented, Virtual, and Mixed Reality (HoloLens) for Disease Education.

This chapter explores the opportunities for using modern disruptive technologies to teach a curriculum surrounding disease, with a focus on asthma as a respiratory disease which is increasing in prevalence and stroke as a neurological and cardiovascular disease.

Virtual and Augmented Reality Enhancements to Medical and Science Student Physiology and Anatomy Test Performance: A Systematic Review and Meta‐Analysis

The overall evidence suggests that although test performance is not significantly enhanced with either mode, both virtual and augmented reality are viable alternatives to traditional methods of education in health sciences and medical courses.

Current State and General Perceptions of the Use of Extended Reality (XR) Technology at the University of Newcastle: Interviews and Surveys From Staff and Students

Extended reality (XR) technology is an emerging teaching tool within the higher education sector. Many institutions are currently running pilot projects, primarily assessing individual XR teaching

Enhancing variety through gamified, interactive learning experiences

The use of serious games, which are games primarily focussed on education, to teach medical and health sciences has previously shown benefit and can be incorporated to break the monotony of online lectures and repetitive content delivery.

Utilizing serious games for physiology and anatomy learning and revision.

Computer games have become the most popular form of entertainment globally. However, this technology has only recently been introduced as an educational intervention in tertiary institutions, under

Using live interactive polling to enable hands-on learning for both face-to-face and online students within hybrid-delivered courses

Tertiary institutions are increasingly providing hybrid delivery options to students, requiring course coordinators to migrate formerly face-to-face curricula into frameworks that suit online

Promoting learning of biomechanical concepts with game-based activities.

Many students avoid or withdraw/drop out of science, technology, engineering and mathematics (STEM) majors (including biomechanics) due to anxiety about science and mathematics. Physics education r...



Developing online worksheets that work

This document breaches copyright on the grounds that it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.

Mobile technology and its use in clinical nursing education: a literature review.

This article comprehensively summarizes and critically reviews the available literature on mobile technology used in undergraduate clinical nursing education and identifies the lack of clear definitions and theory in the current body of evidence.

Computerized Virtual Patients in Health Professions Education: A Systematic Review and Meta-Analysis

Comparisons of different virtual patient designs suggest that repetition until demonstration of mastery, advance organizers, enhanced feedback, and explicitly contrasting cases can improve learning outcomes.

Technology-enhanced simulation for health professions education: a systematic review and meta-analysis.

In comparison with no intervention, technology-enhanced simulation training in health professions education is consistently associated with large effects for outcomes of knowledge, skills, and behaviors and moderate effects for patient-related outcomes.

Internet-based medical education: a realist review of what works, for whom and in what circumstances

Two main theories of the course-in-context that explained variation in learners' satisfaction and outcomes were identified: Davis's Technology Acceptance Model and Laurillard's model of interactive dialogue.

Systematic review of e‐learning for surgical training

This study sought to evaluate the effectiveness of e‐learning as a teaching tool compared with no intervention and other methods of surgical training.

A critical review of simulation‐based medical education research: 2003–2009

Objectives  This article reviews and critically evaluates historical and contemporary research on simulation‐based medical education (SBME). It also presents and discusses 12 features and best

A New Dimension of Health Care: Systematic Review of the Uses, Benefits, and Limitations of Social Media for Health Communication

Social media brings a new dimension to health care as it offers a medium to be used by the public, patients, and health professionals to communicate about health issues with the possibility of potentially improving health outcomes.

Online eLearning for undergraduates in health professions: A systematic review of the impact on knowledge, skills, attitudes and satisfaction

The current evidence base suggests that online eLearning is equivalent, possibly superior to traditional learning, and a potential incentive for policy makers to cautiously encourage its adoption, while respecting the heterogeneity among the studies.

The Use of Simulation Training in Teaching Health Care Quality and Safety: An Annotated Bibliography

There are potential applications for medical simulation at all levels of professional development and in all disciplines of health care, making simulation beneficial for anyone involved in patient encounters—from medical students and house officers to nurses and technicians to chiefs of surgery.