Technology Adoption in the Presence of Network Externalities: A Web-Based Classroom Game

@article{Wolf2007TechnologyAI,
  title={Technology Adoption in the Presence of Network Externalities: A Web-Based Classroom Game},
  author={James R. Wolf and Thomas E. Portegys},
  journal={INFORMS Trans. Education},
  year={2007},
  volume={8},
  pages={49-54}
}
This paper describes a customizable classroom game used to demonstrate the effects of network externalities on the adoption of new technologies. The game is a web-based adaptation of Ruebeck et al.'s (2003) network externalities game. The web-based game is freely available and can be played in a networked lab setting or via the Internet. In this game, players choose one of a number of competing technologies whose utility depends on the number of others choosing the same technology. In… CONTINUE READING

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