Teaching intelligent design or sparking interest in science? What players do with Will Wright’s Spore

@article{Owens2012TeachingID,
  title={Teaching intelligent design or sparking interest in science? What players do with Will Wright’s Spore},
  author={Trevor J. Owens},
  journal={Cultural Studies of Science Education},
  year={2012},
  volume={7},
  pages={857-868}
}
  • T. Owens
  • Published 26 January 2012
  • Education
  • Cultural Studies of Science Education
The 2008 commercial video game Spore allowed more than a million players to design their own life forms. Starting from single-celled organisms players played through a caricature of natural history. Press coverage of the game’s release offer two frames for thinking about the implications of the game. Some scientists and educators saw the game as a troubling teacher of intelligent design, while others suggested it might excite public interest in science. This paper explores the extent to which… 
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