Teaching Role-Playing Instruction in Second Life: An Exploratory Study

@inproceedings{Vasileiou2010TeachingRI,
  title={Teaching Role-Playing Instruction in Second Life: An Exploratory Study},
  author={Vasilis N. Vasileiou and Fotini Paraskeva},
  year={2010}
}
Introduction School organizations need to provide teachers with ample opportunities for skill development and individual training, knowledge, and practice sharing through collaborative work, team planning, critical thinking, and reflection. Teachers should improve their instructional competencies and feel confident that they can effectively achieve specific learning goals and make the right decisions in any given learning environment (Darling-Hammond & McLaughlin, 1995). Therefore, there should… 

Chapter #-will be assigend by editors PRACTICING COLLABORATION SKILLS THROUGH ROLE-PLAY ACTIVITIES IN A 3 D VIRTUAL WORLD

In this chapter we report on the preliminary findings of a case study using the 3D virtual world Second Life in a pre-service teacher distance education program. We focus our analysis on role-playing

Filling in the gaps: Linking theory and practice through telecollaboration in teacher education

Results indicate that the online collaboration enhanced teacher development through opportunities unavailable in more traditional teacher education classrooms and enabled student-teachers to better make connections between theory and practice.

A MUVE in service of Teacher Professional Development: How engaging is teaching role-playing instruction in Second Life?

Quantitative analysis indicated that teaching in Second Life had a positive effect on the engagement of the experimental group, and the affordances of the virtual world seem to deal successfully with issues, such as establishing and maintaining a collaborative climate, and exposing oneself in front of a group of unfamiliar people by performing a role-play.

SECOND LIFE FOR TEACHER EDUCATION: Why, What and How

The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning can happen beyond the realm of the traditional classroom. The SL has helped to highlight the wider

CLASSROOM SIMULATOR FOR TEACHER TRAINING USING VIRTUAL LEARNING ENVIRONMENTS AND SIMULATED STUDENTS BEHAVIOR A LITERATURE REVIEW

In accordance with the development of technology, n ew educational methods have appeared, such as elearning and virtual learning environment. Virtual learning environment is involved in grouping both

Informal Science Educators and the Nine Dimensions of Reflective Practice

Informal science educators must understand the ramifications of their beliefs about teaching and how people learn. As informal educators define who they are and their notions about learning, they

Teachers’ Training in Exploiting 3D Virtual Worlds for Teaching and Learning

A module for Teachers’ Continuing Professional Development designed using the instructional strategy Synectics “Making the strange familiar” is presented, aiming towards acquiring appropriate competences for teaching and for developing innovative educational practices within 3D Virtual Worlds.

Using SmallWorlds to Enhance Social Presence, Group Cohesion, and Group Identity in an Online Postgraduate Course

Online learning is proliferating in education, yet the establishment of social presence, development of group cohesion, and cultivation of a group identity can be particularly challenging. These

Tradeoffs in Combining Domain-Specific and Generic Skills' Practice in Minecraft in Social Studies in Teacher Education

Part of the social studies subject curriculum for lower secondary education in Norway is implemented in Minecraft for preservice teacher education by leveraging Minecraft’s affordances for block building and roleplaying, creating the first version of an integrated learning environment.

Unraveling a Progressive Inquiry Script in Persistent Virtual Worlds: Theoretical Foundations and Decision Processes for Constructing a Socio-Cultural Learning Framework

This chapter proposes a novel framework for the implementation of the Progressive Inquiry (PI) teaching model in online collaborative processes that can be held in 3D multi-user virtual worlds.

References

SHOWING 1-10 OF 108 REFERENCES

Relationships matter: linking teacher support to student engagement and achievement.

Research suggests that for students to take advantage of high expectations and more advanced curricula, they need support from the people with whom they interact in school, and research suggests it does.

Second Life: Exploring the Immersive Instructional Venue for Library and Information Science Education

A two-stage study was conducted to examine how Second Life (SL) can be used in delivering Library and Information Science (LIS) education. At the first stage, the study surveyed the early adopters of

Teaching in Virtual Worlds: Opportunities and Challenges

Introduction Jennifer James (1997) identified technology as one of four primary societal influencers that will have a significant impact on the future. This societal influence will usher in a period

Why Improving Preservice Teacher Educational Technology Preparation Must go beyond the College's Walls

To prepare new teachers to use technology within their programs of preparation, schools, colleges, and departments of education (SCDEs) can develop and require coursework in which students learn how

Effective Professional Development and Change in Practice: Barriers Science Teachers Encounter and Implications for Reform

This study focused on two middle schools in the central US who participated in collaborative, sustained, whole-school professional development in implementing inquiry as part of National Science

Teacher Professional Development, Technology, and Communities of Practice: Are We Putting the Cart Before the Horse?

Over the past decade, education reform and teacher training projects have spent a great deal of effort to create and support sustainable, scalable online communities of education professionals. For

A Systems Approach for Developing Technological Literacy

In order to examine the implications of applying a teaching strategy that integrates a systems approach and project-based learning (PBL), it was implemented in two courses. The objective of the first

The Reflective Practitioner

The reflection that accompanies the evidence a candidate presents in the performance-based product is a critical part of the candidate's development. Through reflection the candidate begins the

Portfolios for learning, assessment and professional development in higher education

This article focuses on the use of portfolios for learning and professional development in Higher Education (HE). Recent research findings related to learning and assessment help to contextualize the
...