Teaching AI: a breadth-first approach

@inproceedings{Noyes1993TeachingAA,
  title={Teaching AI: a breadth-first approach},
  author={James L. Noyes},
  booktitle={SIGCSE},
  year={1993}
}
Game playing programming assignments can provide useful hands-on learning experiences for teaching search tree programming techniques, space efficient data representation, and heuristic evaluation functions. However, a number of issues arise with game playing assignments that are not relevant to the focus of learning the AI material. Among these are interface development and agent communication. This paper describes the implementation of a network game playing system that allows students to… CONTINUE READING

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