Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision tree

@article{RubioManzano2021TeachMT,
  title={Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision tree},
  author={Clemente Rubio-Manzano and Tom{\'a}s Lermanda Senocea{\'i}n and Claudia Martinez-Araneda and Alejandra Andrea Segura Navarrete and Christian Vidal-Castro},
  journal={ArXiv},
  year={2021},
  volume={abs/2101.02264}
}
In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception network based on the execution traces of the games and, second, representing it using fuzzy logic (linguistic variables and if-then rules). From this knowledge, a set of data (dataset) is automatically created to generate a learning model based on decision… 

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