Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision tree
@article{RubioManzano2021TeachMT, title={Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision tree}, author={Clemente Rubio-Manzano and Tom{\'a}s Lermanda Senocea{\'i}n and Claudia Martinez-Araneda and Alejandra Andrea Segura Navarrete and Christian Vidal-Castro}, journal={ArXiv}, year={2021}, volume={abs/2101.02264} }
In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception network based on the execution traces of the games and, second, representing it using fuzzy logic (linguistic variables and if-then rules). From this knowledge, a set of data (dataset) is automatically created to generate a learning model based on decision…
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