Taken by the Tamagotchi: How a Toy Changed the Perspective on Mobile Technology
@inproceedings{Lawton2017TakenBT, title={Taken by the Tamagotchi: How a Toy Changed the Perspective on Mobile Technology}, author={L. Lawton}, year={2017} }
Today, mobile technology has become a ubiquitous influence on the way we live. In 1996, however, mobile devices were clumsy and remained distinctly outside of the consumer’s social fabric. Bandai Inc’s introduction of the Tamagotchi, a toy that could be taken anywhere, and portrayed a pixelated alien in need of constant nurturing, represented a significant shift in the role of mobile technology in daily life. Through its cuteness, the Tamagotchi convinced consumers to willingly dedicate their… CONTINUE READING
4 Citations
Wearable sensors as feedback method in virtual reality anti-stress therapy
- Computer Science
- 2017 International Conference on Electromagnetic Devices and Processes in Environment Protection with Seminar Applications of Superconductors (ELMECO & AoS)
- 2017
- 4
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption
- Psychology, Computer Science
- CHI PLAY
- 2020
Artificial Companions in Stroke Rehabilitation: Likeability, Familiarity and Expectations
- Computer Science, Psychology
- HICSS
- 2020
- PDF
Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity
- Computer Science, Medicine
- IEEE Transactions on Games
- 2020
- Highly Influenced
References
SHOWING 1-10 OF 11 REFERENCES
Toying with the world: Children, virtual pets and the value of mobility
- Sociology
- 2010
- 36
- Highly Influential
Rationalizing Play: A Critical Theory of Digital Gaming
- Sociology, Computer Science
- Inf. Soc.
- 2009
- 80
- PDF
Artificial pets: Simple behaviors elicit complex attachments
- The Encyclopedia of Animal Behavior. Retrieved from http://www.vivatropolis.com/judith/ArtificialPets.pdf
- 2010