THE IMPLEMENTATION OF MINIMAX-ALPHABETA PRUNING ALGORITHM IN ON-LINE CHESS USING LUA, LUAGAME AND LUASOCKET MODULE

@inproceedings{Utomo2011THEIO,
  title={THE IMPLEMENTATION OF MINIMAX-ALPHABETA PRUNING ALGORITHM IN ON-LINE CHESS USING LUA, LUAGAME AND LUASOCKET MODULE},
  author={Sakti Mumpuni Utomo and Bernardus E.F. da Silva},
  year={2011}
}
Game of chess is a complex game with rules and fully calculated steps. One of the effectire algorithm as Artificial Intelligence in chess is algorithm Minimax. With concept of tree searching toward the best evaluation value is traced at each step games. This Algorithm is implemented using a programming language that is object oriented and open source which is Lua. By using LuaGame, can be made window-based application that can be played by one or two people. This application also supports LAN… CONTINUE READING

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