• Corpus ID: 201087958


  author={Juan A. Barcel{\'o} and Maurizio Forte and Donald H. Sanders},
The concept of virtual archaeology was first proposed by Paul Reilly (1990) to refer to the use of 3D computer models of ancient buildings and artefacts. The key concept is virtual, an allusion to a model, a replica, the notion that something can act as a surrogate or replacement for an original. Virtual reality is being used as a generic word to refer to the growing range of dynamic-interactive visualisation (Gillings 1999, Lloret 1999). Virtual reality is such a hot concept that many people… 

Virtual Archaeology and Digital Storytelling: A Report from Rosewood, Florida

The utilization of virtual worlds as a research and collaborative practice is rapidly growing in archaeology, although largely restricted to prehistoric and monumental sites. This article outlines

Augmented reality (AR) of historic environments: Representation of Parion Theater, Biga, Turkey

Similar to other fields in architecture, architectural representation involves adopting digital methods and digital data at a fast pace as in the case of cultural heritage preservation often referred

Simplifying Architectural Heritage Visualization - AUGMENTEDparion

Among other historical artifacts, architectural heritage is the most difficult to present in museums. There is a need for a high-tech visualization of cultural heritage since it is important to

Go your own way: User preference in a time-based virtual heritage world

  • Kit Devine
  • Sociology
    2014 International Conference on Virtual Systems & Multimedia (VSMM)
  • 2014
The initial findings reveal that museum visitors liked to engage with the VSR via several of the available modes and that the game was the least popular and that each of the three interaction modes had particular strengths.

The Calabozo: Virtual Reconstruction of a Prison Cell Based on Personal Accounts

The Calabozo: Virtual Reconstruction of a Prison Cell Based on Personal Accounts. (May 2006) Carmen Aroztegui Massera, B.S., Universidad de la República; M.S., University of Utah Co-Chairs of

Making the Invisible Visible: Underwater Malta - A Virtual Museum for Submerged Cultural Heritage

This paper discusses the basic principle of the sharing of underwater cultural heritage and the difficulties that beset the implementation of such a principle, and the methods used to gather the raw data needed are evaluated.



Engaging Place: a Framework for the Integration and Realisation of Virtual-Reality Approaches in Archaeology

As archaeologists have embraced and welcomed developments in information technology and visualisation, they have found themselves working increasingly under the auspices of Virtual-Reality. Despite

The new technologies and designer archaeology

All those who, like myself, practise their profession with enthusiasm, will greet, with satisfaction, the news of any technical advance that can accelerate the development of their discipline.

" Representation and geometrical methods of problem - solving . " In Forms of Representation

    , " Representation and geometrical methods of problem - solving

    • Forms of Representation
    • 1996