• Corpus ID: 56034541

TAP, SWIPE & PINCH: DESIGNING SUITABLE MULTI-TOUCH GESTURES FOR OLDER USERS

@inproceedings{Stel2010TAPS,
  title={TAP, SWIPE \& PINCH: DESIGNING SUITABLE MULTI-TOUCH GESTURES FOR OLDER USERS},
  author={Christian St{\"o}{\ss}el and Lucienne Blessing},
  year={2010}
}
Multi-touch technology and finger-gesture interaction are becoming increasingly popular. While manufacturers advertise this new interaction paradigm as "easy" and "intuitive" to use, it remains unclear whether it indeed facilitates interaction, especially for older users with their special knowledge, needs and capabilities. The present work investigates which gestures are intuitive to older and younger users for a range of common interaction tasks on a mobile device. We found that older users… 

Figures and Tables from this paper

"One Doesn't Fit All": A Comparative Study of Various Finger Gesture Interaction Methods

This paper offers a comparative study of the three popular finger interaction types under different operation modes in terms of users’ performance accuracy and experiences and suggests that designers should consider users�’ most common operation mode before determining interaction styles.

Children’s Interaction Ability Towards Multi-Touch Gestures

The modern, powerful and multi-touch technology has gained attention among younger users. The devices are not only limited to entertainment purposes, but is also increasingly introduced for learning

Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature

The findings from an exhaustive literature review that identified 13 factors crucial to gesture vocabulary design are reported on and a holistic examination of existing gesture design methodologies from a factor-oriented viewpoint is examined, highlighting the strengths and weaknesses of each methodology.

Physical gestures for abstract concepts: Inclusive design with primary metaphors

Effective Use of User Interface and User Experience in an mHealth Application

Findings indicate that UI design in terms of touch technique and target direction has a significant impact on the task completion time, as well as the app UIs’ perceived usability and likability.

Is a Big Button Interface Enough for Elderly Users

A literature survey is presented, and criteria for designing software for older users are discussed and suggested as guidelines for futu re s dies and development to improve older users’ potential in information technologies and to potentially allow older users to gain more benefit from using of computer software.

Mobile device interaction gestures for older users

Results show that perceived suitability differs significantly on characteristics such as basic gesture type, fingers involved, or gesture complexity between the age groups, and whether the preferred gestures for a certain task differ between younger and older users.

References

  • Learning Disabilities and e-Information
  • 2020

People with Learning Disabilities and Smartphones: Testing the Usability of a Touch-Screen Interface

Recommendations are offered, such as using more appropriate ‘signage’ for link buttons (affordance); manipulating the zoom feature using + and - buttons rather than a ‘pinch’, which requires two fingered dexterity (functionality); and more formal training and familiarity (user).

Information Technology for Active Ageing: A Review of Theory and Practice

The analysis confirms the crucial role of IT, shows that Active Ageing requires a multidisciplinary approach, and identifies the need for better integration of hardware, software, the environment and the involved actors.

References

SHOWING 1-8 OF 8 REFERENCES

User-defined gestures for surface computing

The findings indicate that users rarely care about the number of fingers they employ, that one hand is preferred to two, that desktop idioms strongly influence users' mental models, and that some commands elicit little gestural agreement, suggesting the need for on-screen widgets.

Designing gestural interfaces

"Designing Gestural Interfaces" provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns: all you need to know to augment your existing skills in 'traditional' websites, software, or physical products.

Investigating multi-touch and pen gestures for diagram editing on interactive surfaces

This fundamental work presents a user study investigating how people edit node-link diagrams on an interactive tabletop, covering a set of basic operations, such as creating, moving, and deleting diagram elements.

Older people and mobile phones: A multi-method investigation

The impact of aging on access to technology

The implications of age-related changes in cognition for system design are discussed in terms of guidelines for system designed to accommodate the needs and preferences of older adults.

Maximizing the guessability of symbolic input

This approach can be used by anyone wishing to design a symbol set with high guessability, or to evaluate the guessability of an existing symbol set, and formulae for quantifying guessability and agreement among guesses are presented.

Multitouch-Produkte: Welche kulturellen Unterschiede und Gemeinsamkeiten gibt es bei der Nutzung von Gesten

Der deutlichste kulturelle Unterschied zeigte sich in der Nutzung of symbolischen Gesten versus direkten Manipulationen: Chinesische Nutzer verwenden signifikant mehr symbolische Gesten als Nutzer aller anderen Länder.

Is gesture-based interaction a way to make interfaces more intuitive and accessible ?

Especially older user generations are struggling to use everyday technology. Two major reasons for this observation are the lack of technology familiarity among older adults, and an age-related