System design and implementation of BGRAF2

@inproceedings{Kaufman1978SystemDA,
  title={System design and implementation of BGRAF2},
  author={Arie E. Kaufman},
  booktitle={SIGGRAPH '78},
  year={1978}
}
BGRAF2 is a real-time interactive 2D graphics language. Its supporting system contends with an unusual combination of features: timing, events, parallelism, image manipulation, user interaction and procedural structures. This combination creates within the system many unpredictable interrelated tasks competing for execution. A BGRAF2 program is compiled into an object module consisting of a sequence of pure code blocks, tasks, and a set of data blocks. The real-time environment is a… CONTINUE READING

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