Synthesis of Sound Textures by Learning and Resampling of Wavelet Trees

@inproceedings{DubnovSynthesisOS,
  title={Synthesis of Sound Textures by Learning and Resampling of Wavelet Trees},
  author={Shlomo Dubnov and Ziv Bar-Joseph and Ran El-Yaniv and Dani Lischinski and Michael Werman}
}
In this paper we present a statistical learning algorithm for synthesizing new random instances of a sound texture given an example of such a texture as input. A large class of natural and artificial sounds such as rain, waterfall, traffic noises, people babble, machine noises, etc., can be regarded as sound textures — sound signals that are approximately stationary at some scale. Treating the input sound texture as a sample of a stochastic process, we construct a tree representing a… CONTINUE READING

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