Surface Triangulation for Picture Production

Abstract

Converting from boundary to faceted representation results in a model that is well suited for fast hidden-surface removal, shaded pictures, and finite element mesh generation.

Cite this paper

@article{Wordenweber1983SurfaceTF, title={Surface Triangulation for Picture Production}, author={Burkard Wordenweber}, journal={IEEE Computer Graphics and Applications}, year={1983}, volume={3}, pages={45-51} }