• Corpus ID: 13893037

Supporting learning communities with collaborative virtual environments: : Different spatial metaphors

  title={Supporting learning communities with collaborative virtual environments: : Different spatial metaphors},
  author={Ekaterina Prasolova-F{\o}rland and Monica Divitini},
Supporting learning communities with collaborative virtual environments: : Different spatial metaphors 

Supporting Social Awareness among University Students with Collaborative Virtual Environments

This thesis is about supporting social awareness among university students with 3D Collaborative Virtual Environments (CVEs) and their applications in education and research.

Collaborative virtual environments for supporting learning communities: an experience of use

This study looks at how students evaluate CVE in educational settings and investigates the importance of different factors on social awareness.

Electronic classroom, electronic community: virtual social networks and student learning

The capacity for online learning environments to provide quality learning experiences for students has been the focus of much speculation and debate in the higher education sector from the late 1990s

1 Supporting Social Awareness : Requirements for Educational CVE

The potentials of Collaborative Virtual Environments and a set of requirements for educational CVEs based on the needs of learning communities are analyzed and a prototype based on these requirements is presented.

Supporting social awareness: requirements for educational CVE

This work looks at the potentials of collaborative virtual environments in this context and provides a set of requirements for educational CVEs based on the needs of learning communities, and presents a prototype based on these requirements.

Virtual spaces as artifacts: implications for the design of educational CVEs

Different theoretical approaches on artifacts and experiences of usage of a virtual world the authors have created are used to revise the original design and to derive a new set of requirements for virtual places and spatial artifacts.

Bridging formal and informal lifelong learning using a soccer game metaphor

People need to engage in lifelong learning to be part of the knowledge society, while educational institutions cannot formally provide continuous ongoing, personally defined learning that addresses

Supporting Social Awareness in Education in Collaborative Virtual Environments

The goal of this PhD research is to explore how Collaborative Virtual Environments (CVEs) should be designed in order to support social awareness in educational context. The social nature of learning

The best of all worlds: immersive interfaces for art education in virtual and real world teaching and learning environments

It was concluded that immersion in an e-technology rich blended learning environment resulted in the establishment of an effective e-learning community of art.

Place metaphors in digimech learning environments

The goal of this paper is to provide a characterization of place metaphors for the augmented environments of DMLE, which will serve as a background for future design of such environments for different educational goals.



Moose crossing: construction, community, and learning in a networked virtual world for kids

Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.

Learner-Centred Open Virtual Environments as Places

The design of a virtual learning environment is a loosely coupled set of learning tools that are integrated in a common place interface that characterises the learning experience through the amount of time spent focussed on the learning task and the concepts that make up that task.

Communities of Practice: Learning, Meaning, and Identity

Identity in practice, modes of belonging, participation and non-participation, and learning communities: a guide to understanding identity in practice.

Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation

  • E. Raybourn
  • Political Science
    Collaborative Virtual Environments
  • 2001
Virtuality need not be a prison. It can be the raft, the ladder, the transitional space, the moratorium that eventually is discarded in order to reach greater freedom. We don’t have to reject life on

Bringing drama into a virtual stage

This paper describes a collaborative virtual environment, Teatrix, developed with the aim of bringing drama activities into a virtual stage providing a form of collaborative make-believe for children.

Collaborative Virtual Environments: Digital Spaces and Places for CSCW: An Introduction

In the late 1980s Virtual Reality (VR) burst onto the public stage propelled by a wave of media interest and related science fiction novels such as Neuromancer by William Gibson, and research into the field mushroomed.

Moving Practice: From Classrooms to MOO Rooms

Four design dimensions that have emerged as particularly interesting and important in the development of practice in Pueblo are identified: audience, asynchrony and synchrony, attention and awareness, and prompts for reflection.

Ages of avatar: community building for inhabited television

In this paper we describe and analyse the community building process for Ages of Avatar, a set of on-line Collaborative Virtual Environments created in MicrosoftVirtual Worlds, which form part of an

Designing the virtual campus as a virtual world

A virtual campus has been developed in the Architecture Faculty at the University of Sydney that is based on some of the concepts of virtual worlds, a place on the internet where students can go to take courses, meet with academic staff, and communicate with other students.

The Role of the Personal in Social Workspaces: Reflections on Working in AlphaWorld

  • A. Huxor
  • Economics
    Collaborative Virtual Environments
  • 2001
This chapter will describe the issues that have arisen from three years of regular use of collaborative 3D virtual space built within AlphaWorld, a popular Internet-based shared 3D world.