Subpixel reconstruction antialiasing for deferred shading

@inproceedings{Chajdas2011SubpixelRA,
  title={Subpixel reconstruction antialiasing for deferred shading},
  author={Matth{\"a}us G. Chajdas and Morgan McGuire and David P. Luebke},
  booktitle={I3D '11},
  year={2011}
}
Subpixel Reconstruction Antialiasing (SRAA) combines singlepixel (1x) shading with subpixel visibility to create antialiased images without increasing the shading cost. SRAA targets deferred-shading renderers, which cannot use multisample antialiasing. SRAA operates as a post-process on a rendered image with superresolution depth and normal buffers, so it can be incorporated into an existing renderer without modifying the shaders. In this way SRAA resembles Morphological Antialiasing (MLAA… CONTINUE READING

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Morphological antialiasing

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