Subpixel Reconstruction Antialiasing for Ray Tracing

Abstract

We introduce a practical antialiasing approach for interactive ray tracing and path tracing. Our method is inspired by the Subpixel Reconstruction Antialiasing (SRAA) method which separates the shading from visibility and geometry sampling to produce antialiased images at reduced cost. While SRAA is designed for GPU-based deferred shading renderer, we… (More)

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