Stylization-based ray prioritization for guaranteed frame rates

@inproceedings{Kainz2011StylizationbasedRP,
  title={Stylization-based ray prioritization for guaranteed frame rates},
  author={Bernhard Kainz and Markus Steinberger and Stefan Hauswiesner and Rostislav Khlebnikov and Dieter Schmalstieg},
  booktitle={NPAR '11},
  year={2011}
}
This paper presents a new method to control graceful scene degradation in complex ray-based rendering environments. It proposes to constrain the image sampling density with object features, which are known to support the comprehension of the three-dimensional shape. The presented method uses Non-Photorealistic Rendering (NPR) techniques to extract features such as silhouettes, suggestive contours, suggestive highlights, ridges and valleys. To map different feature types to sampling densities… Expand
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By implementing a dynamic work queue with segments of variable size, this paper introduces possibilities for gradually improving the overall order and identify necessary meta data required to avoid write-read conflicts in a massively parallel environment. Expand

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