Streaming Virtual Reality Content

@article{ElGanainy2016StreamingVR,
  title={Streaming Virtual Reality Content},
  author={Tarek El-Ganainy and Mohamed Hefeeda},
  journal={CoRR},
  year={2016},
  volume={abs/1612.08350}
}
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different… CONTINUE READING
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