Stochastic Particle-Based Volume Rendering

@inproceedings{Voglreiter2012StochasticPV,
  title={Stochastic Particle-Based Volume Rendering},
  author={Philip Voglreiter},
  year={2012}
}
In this paper we propose a particle-based volume rendering approach for unstructured three-dimensional tetrahedral polygon meshes. We stochastically generate millions of particles per second that are projected on the screen in real-time. In contrast to previous rendering techniques of tetrahedral volume meshes, our method does not need a prior depth sorting of geometry. Instead, the rendered image is generated by choosing particles closest to the camera. Furthermore, we use spatial… CONTINUE READING

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