• Computer Science
  • Published 1999

Steering Behaviors For Autonomous Characters

@inproceedings{Reinolds1999SteeringBF,
  title={Steering Behaviors For Autonomous Characters},
  author={C. Reinolds},
  year={1999}
}
  • C. Reinolds
This paper presents solutions for one requirement of autonomous characters in animation and games: the ability to navigate around their world in a life-like and improvisational manner. These “steering behaviors” are largely independent of the particulars of the character’s means of locomotion. Combinations of steering behaviors can be used to achieve higher level goals (For example: get from here to there while avoiding obstacles, follow this corridor, join that group of characters...) This… CONTINUE READING

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Collision-free object movement using vector fields