• Corpus ID: 52884060

Stay Awhile and Listen to 3Buddy, a Co-creative Level Design Support Tool

  title={Stay Awhile and Listen to 3Buddy, a Co-creative Level Design Support Tool},
  author={P. Lucas and Carlos Martinho},
There is untapped potential in having a computer work as a colleague with the video game level designer as a source of creative stimuli, instead of simply working as his slave. [...] Key Method Suggestions are generated and iteratively evolved by multiple inter-communicating genetic algorithms guiding three different domains: innovation (exploring new directions), guidelines (respecting specific design goals) and convergence (focusing on current co-proposal).Expand
Sparking Creativity with Robots: A Design Perspective
We present the design and evaluation process of a robot aimed at stimulating creativity in humans in a collaborative drawing-oriented task. Collaboration towards a common goal is known to be one of
Creative sketching partner: an analysis of human-AI co-creativity
Analysis suggests that inspiration related to conceptual similarity is more associated with transformational creativity andInspiration related to visual similarity occurs more frequently during the detailed stages of design and is more prevalent with combinatorial creativity.
FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design
This work aims to articulate the role of AI in supporting creativity with a case study of an AI-based CST tool in fashion design based on theoretical groundings and demonstrates the effectiveness of FashionQ on facilitating divergent and convergent thinking.
Orchestrating Game Generation
The different creative facets of games are identified, how orchestration can be facilitated in a top-down or bottom-up fashion is proposed, indicative preliminary examples of orchestration are reviewed, and the open questions and challenges ahead are discussed.
Relating Cognitive Models of Design Creativity to the Similarity of Sketches Generated by an AI Partner
The findings show that how similar the computational agent's sketch is to the user's original sketch is related to the presence of three types of design creativity in the users' response: combinatorial, exploratory, and transformational.
Holiday Knight: a Videogame with Skill-based Challenge Generation
Challenges in video games tend to be created in a ’one challenge for all players’ fashion, which creates different experiences for different players given that they do not all possess the same skills
Studying the Impact of AI-based Inspiration on Human Ideation in a Co-Creative Design System
A way of measuring ideation in a co-creative system including an outcome and a process approach is developed and it is learned that the image quality in the dataset is important in AI-based creativity and inspirations based on conceptual similarity to the target design have more impact on ideation.
Evaluating Creativity in Computational Co-Creative Systems
It is concluded that existing co-Creative systems tend to focus on evaluating the user experience, and adopting evaluation methods from autonomous creative systems may lead to co-creative systems that are self-aware and intentional.
Learning the Designer's Preferences to Drive Evolution
This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with
Game Content Placement through Progression Modeling
There are hundreds of millions of people that play computer games daily and, although they have different needs, these people acknowledge that content (be it monsters, items or even doors) is one of


Sentient Sketchbook: Computer-aided game level authoring
The Sentient Sketchbook is introduced, a tool which supports a designer in the creation of game levels using map sketches to alleviate designer effort, and constrained novelty search via a two-population paradigm for generating alternatives to the author's design is introduced.
Distributed creativity: How collective creations emerge from collaboration.
Creativity is often considered to be a mental process that occurs within a person’s head. In this article, we analyze a group creative process: One that generates a creative product, but one in which
Mixed-initiative co-creativity
Core findings suggest that tools such as Sentient Sketchbook are not mere game authoring systems or mere enablers of creation but, instead, foster human creativity and realize mixed-initiative co-creativity.
Cowboys, ankle sprains, and keepers of quality: how is video game development different from software development?
Using game development as a starting point for impacting game development, researchers could create testing tools that enable game developers to create tests that assert flexible behavior with little up-front investment.
How can computers be partners in the creative process: Classification and commentary on the Special Issue
  • T. Lubart
  • Psychology, Computer Science
    Int. J. Hum. Comput. Stud.
  • 2005
A classification based on four categories of human- computer interaction to promote creativity is proposed: computers may facilitate the management of creative work, communication between individuals collaborating on creative projects, the use of creativity enhancement techniques, and the creative act through integrated human-computer cooperation during idea production.
An Architectural Approach to Level Design
  • U. Ali
  • Computer Science
    The Computer Games Journal
  • 2017
Christopher Totten followed this up with emails between him and Chris Chin, a senior level designer (and former architect) at Valve who supported him from the initial idea to completion of the final book.
Lateral Thinking: A Textbook of Creativity
The classic work about improving creativity from world-renowned writer and philosopher Edward de Bono. In schools we are taught to meet problems head-on: what Edward de Bono calls 'vertical
Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design
The design environment, its underlying architecture that integrates reactive planning and numerical constraint solving, and an evaluation of Tanagra's expressive range are presented.
Why Isn't Creativity More Important to Educational Psychologists? Potentials, Pitfalls, and Future Directions in Creativity Research
The construct of creativity has a great deal to offer educational psychology. Creativity appears to be an important component of problem-solving and other cognitive abilities, healthy social and
Search-Based Procedural Content Generation: A Taxonomy and Survey
This article contains a survey of all published papers known to the authors in which game content is generated through search or optimisation, and ends with an overview of important open research problems.