Sponge: portable stream programming on graphics engines

@inproceedings{Hormati2011SpongePS,
  title={Sponge: portable stream programming on graphics engines},
  author={Amir Hormati and Mehrzad Samadi and Mark Woh and Trevor N. Mudge and Scott A. Mahlke},
  booktitle={ASPLOS},
  year={2011}
}
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL, makes GPU programming attractive to a wide variety of programmers. However, programming GPUs is still a cumbersome task for two primary reasons: tedious performance optimizations and lack of portability. First, optimizing an algorithm for a specific GPU is a time-consuming task that requires a thorough understanding… CONTINUE READING
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