Spatiotemporal gait deviations in a virtual reality environment.

  title={Spatiotemporal gait deviations in a virtual reality environment.},
  author={John H. Hollman and Robert H. Brey and Richard A. Robb and Tami J Bang and Kenton R. Kaufman},
  journal={Gait & posture},
  volume={23 4},
Previous research suggests that postural sway in standing increases in virtual reality (VR) environments. This study was conducted to examine whether gait instability is prevalent when people walk in a VR environment. Ten healthy adults participated in the study. Subjects walked on a treadmill in a VR environment and a non-VR environment at each of three walking speeds: 0.9, 1.1, and 1.3 m/s. In the VR environment, an endless corridor with colored vertical stripes comprising the walls was… CONTINUE READING
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