Spatio-temporal upsampling on the GPU

@inproceedings{Herzog2010SpatiotemporalUO,
  title={Spatio-temporal upsampling on the GPU},
  author={Robert Herzog and Elmar Eisemann and Karol Myszkowski and Hans-Peter Seidel},
  booktitle={SI3D},
  year={2010}
}
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today's shaders and high-resolution framebuffers. However, most shading results are spatially or temporally coherent, which allows for sparse sampling and reuse of neighboring pixel values. This paper proposes a simple framework for spatio-temporal upsampling on modern GPUs. In contrast to previous work, which focuses either on temporal or spatial processing on the GPU, we exploit coherence… CONTINUE READING

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