Spatial principles of level-design in multi-player first-person shooters

@inproceedings{Gttler2003SpatialPO,
  title={Spatial principles of level-design in multi-player first-person shooters},
  author={Christian G{\"u}ttler and Troels Degn Johansson},
  booktitle={NETGAMES},
  year={2003}
}
Basing itself on a theoretical discussion and experiments, this paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counter-Strike (Sierra). In this manner, the paper seeks to outline a heuristics of level design in firstperson shooters. The thesis of the paper is that a consistent examination of a game's gameplay, its agents, and spatial components is necessary for the development of a design method that will lead to… CONTINUE READING