Spatial keyframing for performance-driven animation

  title={Spatial keyframing for performance-driven animation},
  author={Takeo Igarashi and Tomer Moscovich and John F. Hughes},
  booktitle={Symposium on Computer Animation},
This paper introduces spatial keyframing, a technique for performance-driven character animation. In traditional temporal keyframing, key poses are defined at specific points in time: i.e., we define a map from a set of key times to the configuration space of the character and then extend this map to the entire timeline by interpolation. By contrast, in spatial keyframing key poses are defined at specific key positions in a 3D space where the character lives; the mapping from the 3D space to… CONTINUE READING
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