Spatial Computing 2012 Colocated with Aamas the Evolution of Controller-free Molecular Motors from Spatial Constraints . . . . 19 towards a Robust Spatial Computing Language for Modular Robots (position Paper) 45

@inproceedings{Beal2012SpatialC2,
  title={Spatial Computing 2012 Colocated with Aamas the Evolution of Controller-free Molecular Motors from Spatial Constraints . . . . 19 towards a Robust Spatial Computing Language for Modular Robots (position Paper) 45},
  author={Jacob Beal and Kyle Usbeck},
  year={2012}
}
Modern game engines make it easy to create complex realistic environments for entertainment or for training, but scripting the behavior of agents in these environments is still a major challenge. Spatial computing languages such as Proto [1] provide a possible solution, but need to be adapted for practical scripting use. We have begun to address this problem by linking Proto with the Unity game engine and by creating a Proto library for scripting the behavior of groups of agents. We validate… CONTINUE READING

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