SoundPacman: Audio augmented reality in location-based games
@article{Chatzidimitris2016SoundPacmanAA, title={SoundPacman: Audio augmented reality in location-based games}, author={Thomas Chatzidimitris and Damianos Gavalas and Despina Michael}, journal={2016 18th Mediterranean Electrotechnical Conference (MELECON)}, year={2016}, pages={1-6} }
Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game design and development process. This paper investigates the role of sound as primary interface for conveying game information and creating engaging gaming experiences. As a case study, we present SoundPacman, a prototype location-based game, wherein players experience the game space with the use of 3D…
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