Sound Sculpting : Manipulating Sound through Virtual Sculpting

@inproceedings{Mulder1999SoundS,
  title={Sound Sculpting : Manipulating Sound through Virtual Sculpting},
  author={Axel G. E. Mulder and Sidney S. Fels},
  year={1999}
}
We have prototyped sound sculpting, an environment in which a sound artist or musician can create, edit or perform sounds by changing parameters, like position, orientation and shape of a virtual object as input device, that can only be perceived through its visual and acoustic representations. We implemented sound sculpting by extending a realtime, visual programming language called Max/FTS, which was originally designed for sound synthesis, with software objects to interface datagloves and… CONTINUE READING
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