Software-based geometry operations for 3D computer graphics

@inproceedings{Sima2006SoftwarebasedGO,
  title={Software-based geometry operations for 3D computer graphics},
  author={Mihai Sima and Daniel Iancu and John Glossner and Michael J. Schulte and Suman Mamidi},
  booktitle={Electronic Imaging},
  year={2006}
}
In order to support a broad dynamic range and a high degree of precision, many of 3D renderings fundamental algorithms have been traditionally performed in floating-point. However, fixed-point data representation is preferable over floating-point representation in graphics applications on embedded devices where performance is of paramount importance, while the dynamic range and precision requirements are limited due to the small display sizes (current PDA's are 640 × 480 (VGA), while cell… CONTINUE READING
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