Socializing by Gaming

@article{Jia2015SocializingBG,
  title={Socializing by Gaming},
  author={A. L. Jia and S. Shen and R. V. D. Bovenkamp and A. Iosup and F. Kuipers and D. Epema},
  journal={ACM Transactions on Knowledge Discovery from Data (TKDD)},
  year={2015},
  volume={10},
  pages={1 - 29}
}
  • A. L. Jia, S. Shen, +3 authors D. Epema
  • Published 2015
  • Computer Science
  • ACM Transactions on Knowledge Discovery from Data (TKDD)
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. [...] Key Method We apply our model to real-world data collected from three MOGs that contain in total over ten years of behavioral history for millions of players and matches. We compare social relationships in MOGs across different game genres and with regular online social networks like Facebook.Expand
Player Activity and Popularity in Online Social Games and their Implications for Player Retention
  • Liyang Gu, A. L. Jia
  • Computer Science
  • 2018 16th Annual Workshop on Network and Systems Support for Games (NetGames)
  • 2018
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