Snaking across 3D meshes

  title={Snaking across 3D meshes},
  author={Moonryul Jung and Haengkang Kim},
  journal={12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings.},
We present a method of moving snake curves over 3D meshes. Our snake is made from the vertices of a triangular mesh, so it never leaves the 3D surface, eliminating any need for mapping on to ID and subsequent remapping on to the 3D mesh. Our snake finds features related to Gaussian curvature, or ridges and valleys. We move each vertex of the snake to one of its neighbor vertices on the mesh, while reducing the energy of the snake, which expresses distance from a feature, by means of a greedy… CONTINUE READING

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