Smoothed Particle Hydrodynamics in Flood Simulations


Water simulation and water effects are nowadays an evolving field. In recent years we have seen a big advance in fluid simulations. In this paper we present a method for flood simulations of cities and complex models. SPH method is used for the fluid simulation by which we gain less expensive computation than by using other known methods of simulation. Because of complex models, collision handling takes an important role in the simulation and becomes a computational burden. In this paper we propose a new and fast approach of collision handling in particle methods of fluid simulation by using the distance from the surface. CR Categories: I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling—Physically based modelling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism— Animation

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@inproceedings{Chldek2010SmoothedPH, title={Smoothed Particle Hydrodynamics in Flood Simulations}, author={Michal Chl{\'a}dek and Roman Durikovic}, year={2010} }