Slice and dice: a simple, improved approximate tiling recipe

Abstract

We are given a two dimensional array <b>A</b>[1 &#7777;&#7777;&#7777; <i>n,</i> 1 &#7777;&#7777;&#7777; <i>n</i>] where each <b>A</b>[<i>i, j</i>] stores a non-negative number. A (rectangular) tiling of <b>A</b> is a collection of rectangular portions <b>A</b>[<i>l</i> &#7777;&#7777;&#7777; <i>r, t</i> &#7777;&#7777;&#7777; <i>b</i>], called <i>tiles,</i… (More)

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