Sleep and use of electronic devices in adolescence: results from a large population-based study

@inproceedings{Hysing2015SleepAU,
  title={Sleep and use of electronic devices in adolescence: results from a large population-based study},
  author={Mari Hysing and St{\aa}le Pallesen and Kjell Morten Stormark and Reidar Jakobsen and Astri J. Lundervold and B\orge Sivertsen},
  booktitle={BMJ open},
  year={2015}
}
OBJECTIVES Adolescents spend increasingly more time on electronic devices, and sleep deficiency rising in adolescents constitutes a major public health concern. The aim of the present study was to investigate daytime screen use and use of electronic devices before bedtime in relation to sleep. DESIGN A large cross-sectional population-based survey study from 2012, the youth@hordaland study, in Hordaland County in Norway. SETTING Cross-sectional general community-based study. PARTICIPANTS… CONTINUE READING

From This Paper

Figures, tables, and topics from this paper.

Explore Further: Topics Discussed in This Paper

Citations

Publications citing this paper.
Showing 1-10 of 42 extracted citations

References

Publications referenced by this paper.
Showing 1-10 of 40 references

The effect of presleep video-game playing on adolescent sleep.

Journal of clinical sleep medicine : JCSM : official publication of the American Academy of Sleep Medicine • 2010
View 4 Excerpts
Highly Influenced

Variability in self-reported normal sleep across the adult age span.

The journals of gerontology. Series B, Psychological sciences and social sciences • 2015

Similar Papers

Loading similar papers…