Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2)

@article{Drachen2014SkillbasedDI,
  title={Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2)},
  author={Anders Drachen and Matthew Yancey and John Maguire and Derrek Chu and Iris Yuhui Wang and Tobias Mahlmann and Matthias Schubert and Diego Klabjan},
  journal={2014 IEEE Games Media Entertainment},
  year={2014},
  pages={1-8}
}
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focussed on tactical combat. In this paper, we present three data-driven measures of spatio-temporal behaviour in Defence of the Ancients 2 (DotA 2): 1) Zone changes; 2) Distribution of team members and: 3) Time series clustering via a fuzzy approach. We present a method for obtaining accurate… CONTINUE READING
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